Techniques

Buying and Improving Techniques

Buying a technique is a lot like buying a skill – point cost depends on difficulty and desired relative skill level – but there are two differences.

To improve a technique, pay the difference in point cost between the desired level and your current level – exactly as for a skill. And just as skills increase for free when you raise attributes, techniques improve for free when you raise the skill on which they are based. For instance, if you have Karate-15 and Kicking-15, and raise Karate to 16, Kicking also goes to 16 at no extra charge! 

You need not buy a technique to use it. If you have even one point in a skill, you may use all that skill’s techniques at default. To avoid a cluttered character sheet, though, only note techniques that you know at better than default level.


* Most techniques have maximum levels. For instance, a technique that “cannot exceed prerequisite skill level” and that defaults to skill-5 tops out at default+5.


Technique Cost Table

Final Skill Level Average Difficulty Hard Difficulty

Default   0 points   0  points   

Default +1   1 points   2 points

Default +2   2 points   3 points

Default +3   3 points   4 points

Default +4   4 points   5 points

Additional +1 +1 points +1 points


Using Techniques

A technique works just like a skill in play: make a success roll against your level in the technique. Unless noted otherwise, all general modifiers to a skill – for culture, language, equipment, tech level, and so forth – apply to its techniques, as do any special critical success or failure results.


Sample Combat Techniques

Special moves in combat are by far the most common techniques, and can give warriors a “bag of tricks” similar to a wizard’s spells. If a combat technique has multiple defaults, you must specialize by prerequisite skill. 

For instance, learning a technique for Axe/Mace skill gives no special ability with the Broadsword version of that technique! 

Techniques marked with a * are not particularly realistic. 

The GM may wish to restrict these “cinematic” techniques – even at default – to PCs with Trained By A Master or Weapon Master.