All the spells in G.U.R.P.S. and any that we may create fall into the 8 Aspects of Magic which are as follows:
Earth
This college refers to the solid aspects of our world: to the ground, to dirt, sand, stone, and metal, as well as plants and much of the nature.
Fire
This college manipulates the elements of plasma and energy: Fire, Electricity, Lightning, Light and Darkness all fall under the influence of this college.
Air
This college manipulates the most abundant resource in the world and hold power over weather and sound as well.
Water
This college manipulates water not only as a liquid but also as Ice and cold, as well as acids.
Arcana
This is the college of magic that focuses on the manipulation of magic itself. On gaining knowledge through magic, manipulating time, and on using magic to enchant objects.
Mind
This college focuses on manipulation of the mind, through communication, influence, and control.
Body
This college's influences focuses on flesh, muscle, and bone. Healing, shaping, transforming, augmenting, weakening, and destroying the body.
Soul
This college leans towards the intangible, to spirits, undead, and summoning.
Each spell list is organized into Tiers, In order to cast a spell of a specific Tier you must have the Magery of that College at that level.
Identify Metal
Identify Plant
Seek Earth
Seek Metal
Seek Plant
Tanglefoot
Bless Plants
Conceal
Create Earth
Create Plant
Earth to Stone
Earth Vision
Forest Warning
Heal Plant
Hide Path
Hold Fast
Increase Burden
Light Tread
Lighten Burden
Mud Jet
Plant Growth
Plant Vision
Pollen Cloud
Predict Earth movement
Rooted Feet
Sand Jet
Seek Pass
Shape Earth
Shape Plant
Stone Missile
Stone to Earth
Tangle Growth
Walk Through Plants
Animate Plant
Blight
Blossom
False Tracks
Flesh to Stone
Glue
Grease
Iron Arm
Metal Vision
Plant Form
Plant Sense
Plant Speech
Pull
Purify Earth
Purify Metal
Rain of Nuts
Rain of Stones
Repel
Rejuvenate Plant
Shape Metal
Slide
Stone to Flesh
Summon Earth Elemental
Walk Through Earth
Walk Through Wood
Arboreal Immurement
Body of Earth
Body of Stone
Body of Wood
Control Earth Elemental
Entombment
Essential Earth
Essential Metal
Essential Wood
Partial Petrifaction
Plant Form (Other)
Reverse Gravity
Sandstorm
Steel Wraith
Wither Plant
Alter Gravity
Alter Terrain
Create Earth Elemental
Move Terrain
Volcano
Color
Ignite Fire
Light
Seek Fire
Simple Illusion
Bright Vision
Continual Light
Complex Illusion
Create Fire
Darkness
Encrypt
Extinguish Fire
Fireproof
Flame Jet
Flash
Fool's Banquet
Gloom
Glow
Heat
Light Jet
Lightning
Night Vision
Phantom Flame
Remove Shadow
Restore
Shape Fire
Shade
Shape Light
Warmth
Blackout
Blur
Breathe Fire
Burning Touch
Control Illusion
Dark Vision
Dispell Illusion
Fast Fire
Fire Cloud
Fireball
Flaming Weapon
Hide
Illusion Disguise
Illusion Shell
Independance
Infra-Vision
Inscribe
Know Illusion
Lightning Weapon
Lightning Whip
Mage Light
Mirror
Perfect Illusion
Remove Reflection
Resist Fire
Resist Lightning
Shocking Touch
Slow Fire
Smoke
Spark Cloud
Summon Fire Elemental
Wall of Light
Ball of Lightning
Body of Flames
Body of Lightning
Body of Shadow
Continual Mage Light
Control Fire Elemental
Essential Flame
Explosive Fireball
Explosive Lightning
Flaming Armor
Flaming Missiles
Invisibility
Lightning Armor
Lightning Missiles
Phantom
Rain of Fire
Shape Darkness
Spark Storm
Sun Bolt
Sunlight
Wall of Lightning
Burning Death
Continual Sun Light
Create Fire Elemental
Initiative (Illusion)
Apportation
Predict Weather
Seek Air
Shape Air
Sound
Air Jet
Air Vision
Create Air
Destroy Air
Distant Blow
Fog
No-Smell
Odor
Poltergeist
Purify Air
Shape Air
Silence
Slow Fall
Sound Vision
Stench
Voices
Windstorm
Air Vortex
Breathe Air
Cloud-Walking
Clouds
Dancing Object
Delayed Message
Devitalize Air
Earth to Air
Garble
Great Voice
Hail
Hush
Imitate Voice
Levitation
Message
Noise
Rain
Resist Sound
Snow
Sound Jet
Summon Air Elemental
Thunderclap
Weather Dome
Wind
Winged Knife
Atmosphere Dome
Body of Air
Cloud-Vaulting
Concussion
Converse
Control Air Elemental
Essential Air
Flight
Mage-Stealth
Storm
Walk on Air
Wall of Silence
Wall of Wind
Air Vortex
Body of Wind
Create Air Elemental
Hawk Flight
Foul Water
Frost
Purify Water
Seek Water
Boil Water
Create Acid
Create Water
Condense Steam
Destroy Water
Freeze
Ice Sphere
Icy Weapon
Melt Ice
Seek Coastline
Shape Water
Swim
Umbrella
Acid Ball
Acid Jet
Breathe Water
Cool
Create Ice
Create Steam
Current
Dehydrate
Dry Spring
Earth to Water
Ice Dagger
Ice Slick
Icy Touch
Icy Weapon
Resist Acid
Resist Water
Snow Jet
Snow Shoes
Steam Jet
Summon Water Elemental
Walk on Water
Water Jet
Water Vision
Waves
Body of Ice
Body of Water
Breathe Steam
Control Water Elemental
Create Spring
Essential Acid
Essential Water
Frost Bite
Icy Breath
Icy Missiles
Rain of Ice Daggers
Spit Acid
Tide
Walk Through Water
Whirlpool
Create Water Elemental
Flesh to Ice
Geyser
Rain of Acid
Clean
Dye
Find Direction
Measurement
Seek Food
Sense Mana
Tell Time
Alarm
Aura
Block
Cook
Decay
Deflect Missile
Detect Magic
Far-Feeling
Far-Hearing
Far-Tasting
Find Weakness
Haste
Hinder
Identify Spell
Know Location
Know Recipe
Mage Lock
Mature
Prepare Game
Preserve Food
Purify Food
Rear Vision
Season
Seek Magic
Sense Danger
Shield
Soilproof
Tell Position
Test Food
Test Load
Watchdog
Weaken
Analyze Magic
Animate Object
Armor
Beast Seeker
Conceal Magic
Copy
Counterspell
Create Food
Create Object
Dispel Magic
Distill
Duplicate
Force Dome
Glass Wall
Hide Object
History
Knot
Know True Shape
Locksmith
Long March
Mage Sight
Maintain Spell
Mapmaker
Missile Shield
Musical Scribe
Pathfinder
Poison Food
Projection
Protect Animal
Quick March
Recall
Rejoin
Remove Aura
Schematic
Scribe
Scryguard
Seek Magic
Seeker
Sense Observation
Sharpen
Shatter
Spellguard
Stiffen
Suspend Curse
Suspend Mana
Suspend Spell
Teleport
Toughen
Turn Blade
Undo
Ward
Water to Wine
Wizard Eye
Wizard Hand
Wizard Mouth
Wizard Nose
Accelerate Time
Age
Ancient History
Beacon
Blade Turning
Blink
Blink Other
Catch Missiles
Communication
Contract Object
Dancing Object
Displace Spell
Divination
Drain Mana
Echoes of the Past
Explode
Extend Object
False Aura
Fasten
Flying Carpet
Force Wall
Great Haste
Hang Spell
Images of the Past
Invisible Wizard Eye
Lend Spell
Lesser Wish
Lockmaster
Magic Resistance
Manipulate
Memorize
Mystic Mark
Penetrating Spell
Pentagram
Phase
Phase Other
Planar Visit
Reconstruct Spell
Reflect
Reflect Gaze
Remember Path
Remove Curse
Repair
Reshape
Restore Mana
Reverse Missile
Rive
Ruin
Sanctuary
Scents of the Past
Scry Gate
Scryfool
Scrywall
Seek Gate
Shatterproof
Slow
Slow Time
Spell Shield
Spider Silk
Steal Spell
Summon Shade
Teleport Other
Teleport Shield
Throw Spell
Timeslip
Timeslip Other
Trace
Trace Teleport
Transform Object
Transparency
Catch Spell
Control Gate
Delay
Disintegrate
Enlarge Object
Essential Food
Great Ward
Link
Plane Shift
Plane Shift Other
Prehistory
Rapid Journey
Rebuild
Reflex
See Secrets
Shrink Object
Spell Wall
Suspend Magery
Suspend Magic
Suspend Time
Telecast
Time Out
Utter Dome
Utter Wall
Wish
Create Gate
Drain Magery
Greater Wish
Timeport
Timeport Other
Bravery
Fear
Sense Emotion
Sense Life
Berserk
Beast-Rouser
Beast-Soother
Daze
Emotion Control
Fascinate
Foolishness
Forgetfulness
Glib Tongue
Hide Emotions
Memorize
Persuasion
Silver Tongue
Strengthen Will
Suggestion
Truthsayer
Vexation
Weaken Will
Wisdom
(Animal) Control
Avoid
Beast Speech
Beast Summoning
Boost Intelligence
Borrow Language
Borrow Skill
Charm
Command
Disorient
Dream Projection
Dream Sending
Dream Viewing
Drunkenness
Gift of Letters
Gift of Tongues
Hide Thoughts
Insignificance
Inspired Creation
Lend Language
Lend Skill
Loyalty
Lure
Mass Daze
Master
Mental Stun
Mind-Reading
Mind-Sending
Mystic Mist
Nightmare
Panic
Peaceful Sleep
Presence
Repel (Animal)
Rider
Sleep
Vigil
Beast Link
Compel Lie
Compel Truth
Ecstasy
Enthrall
False Memory
Hallucination
Hybrid Control
Lesser Geas
Oath
Madness
Mass Sleep
Mass Suggestion
Mind-Search
Relieve Madness
Repel Hybrids
Restore Memory
Retrogression
Sickness
Telepathy
Terror
Control Person
Enslave
Great Geas
Great Hallucination
Mindlessness
Permanent Forgetfulness
Permanent Madness
Will Lock
Awaken
Body-Reading
Climbing
Dull Sense (Hearing)
Dull Sense (Taste and Smell)
Dull Sense (Touch)
Dull Sense (Vision)
Haircut
Itch
Keen Sense (Hearing)
Keen Sense (Taste and Smell)
Keen Sense (Touch)
Keen Sense (Vision)
Perfume
Touch
Alertness
Alter Visage
Alter Voice
Ambidexterity
Balance
Debility
Dullness
Grace
Hair Grow
Hawk Vision
Healing Slumber
Hold Breath
Hunger
Lend Energy
Lend Vitality
Might
Minor Healing
Nauseate
Pain
Recover Energy
Roundabout
Share Energy
Share Vitality
Sensitize
Small Vision
Spasm
Stop Bleeding
Stop Spasm
Tickle
Vigor
Alter Body
Boost Dexterity
Boost Health
Boost Strength
Cadence
Choke
Clumsiness
Coolness
Corpulence
Cure Disease
Deathtouch
Freedom
Frailty
Fumble
Gauntness
Lengthen Limb
Major Healing
Monk's Banquet
Neutralize Poison
Reflexes
Remove Contagion
Relieve Sickness
Resist Disease
Resist Pain
Resist Poison
Retch
Restore Hearing
Restore Sight
Restore Speech
Shapeshifting
Shapeshifting Other
Sickness
Slow Healing
Steal Energy
Steal Vitality
Stop Paralysis
Strike Barren
Strike Blind
Strike Deaf
Strike Dumb
Strike Numb
Stun
Thirst
Agonize
Cure Radiation
Enlarge
Enlarge Other
Ethereal Body
Great Healing
Instant Neutralize Poison
Partial Shapeshifting
Permanent Shapeshifting
Pestilence
Regeneration
Relieve Addiction
Relieve Paralysis
Restoration
Shrink
Shrink other
Steal Beauty
Steal Dexterity
Steal Might
Steal Wisdom
Steal Vigor
Stop Healing
Suspended Animation
Transform Body
Transform Other
Weaken Blood
Weapon Self
Cleansing
Decapitation
Evisceration
Greater Shapeshift
Halt Aging
Instant Regeneration
Instant Restoration
Steal Youth
Transmogrification
Wither Limb
Youth
Death Vision
See Radiation
Sense Spirit
Astral Vision
Awaken Craft Spirit
Final Rest
Seek Radiation
Affect Spirit
Animation
Create Animal
Irradiate
Materialize
Projection
Rider Within
Solidify
Soul Rider
Summon Spirit
Turn Spirit
Turn Zombie
Zombie
Astral Block
Banish
Beast Possession
Control Zombie
Create Mount
Create Servant
Cure Radiation
Dispel Creation
Dispel Possession
Independence (Creation)
Planar Summons
Possession
Radiation Jet
Resist Radiation
Repel Spirits
Skull-Spirit
Solidify
Summon Demon
Zombie Summoning
Animate Shadow
Bind Spirit
Breathe Radiation
Control Creation
Create Warrior
Entrap Spirit
Exchange Bodies
Initiative (Creation)
Lich
Permanent Beast Possession
Permanent Possession
Mass Zombie
Soul Jar
Wraith
This spell manifests an obviously magical version of the element you associate the spell with. You need to learn a new version of this spell for each element.
A magical stone missile, a shard of ice, a sharp blade of wind, a leaf, a thorn, a bone shard, a blade of sound, a spike of arcane power... however you want the spell to look they all do the same thing.
The Spell has a range of 1/2 40, Max 80, Acc 2.
Cost: Any amount of Fatigue up to your Magery Level per second, for up to 3 seconds. The missile deals 1d crushing or piercing damage per energy point.