Cost: 5
Advantage: Vulnerability (Healing, x2)
Base 10. Limited (1/4 potency) -40%, Divine Power Origin -10%
Blessed with a receptivity to healing magics, whenever you are affected by any source of magic that would give you Hit Points the magic heals an additional 1/4 the total amount. with a minimum of 1 additional HP.
Options:
Rank 2 [+2]: the bonus healing is 1/2 the original amount.
Rank 3 (requires rank 2) [+3]: the bonus healing is x2 the original amount.
Cost: 18 points
Advantage: Affliction 1
Base: 10. Beneficial (Healing Receptivity 1) +50%, Area Effect (4 meters) +100%, Emanation -20%, Limited Duration (10s) -30%, Divine Power Source -10%, Cost Mana 2 -10%
Cost to Activate: 2 mana
By spending 2 mana you produce a burst of energy that applies a blessing to everyone within 4 meters that enhances healing effects. The blessing lasts 10 seconds and causes any healing magic to be 1/4 more effective than normal on anyone affected. Anyone attempting to resist the effect for any reason rolls an HT +0 check to resist, but this is considered a beneficial affliction and does not require an HT roll if the effect is desired by the recipient.
Options:
Rank 2 [+2]: the bonus healing is 1/2 the original amount.
Rank 3 (requires rank 2) [+3]: the bonus healing is x2 the original amount.
Cost: 11
Advantage: Infravision
Base: 10. Cosmic (See Vitality instead of heat) +50%, Limited Duration (10s) -30%, Costs Mana (1) -5%, Divine Power Origin -10%.
Cost to Activate: 1 mana
You spend 1 mana to activate a 6th sense for the vitality of the people close to you. This gives you a clear colour map of their vitality where healthy tissue glows green, injuries range from yellow to red depending on severity, and dead tissue has no glow. This can be used to help spot living creatures as they subtly glow in your vision granting a +3 on visual perception checks, and you receive no penalties to attack living targets due to darkness.
This sense grants a +3 bonus to medical checks to diagnose issues as the visual manifestation of the vitality aids you in locating issues and determining the severity of the issue.
Options:
Increased Duration 1 (1 min) [+1]
Increased Duration 2 (10 min) [+1]
Cost: 12
Advantage: Detect (Life)
Base: 30. Preparation Required (1m) -20%, Takes Recharge (10m) -20%, Divine Power Origin -10%, Costs Mana (2) -10%.
Cost to Activate: 2 mana
You take a minute to align your energy to the life around you, then expend 2 mana and send out a pulse of energy that alerts you to the closest living lifeform. The power working on any type of animal larger than a coin, sapient plants, or large gatherings of smaller creatures can also set it off. You can have the power ignore any sources of life you already know of when you use it. The standard range penalties are applied to your perception check while using this power, which can help you with the range and identification of the located creature. Once used this power requires 10 minutes to regain balance before it can be used again.
Cost: 10 / level (Max Level = Rank Modifier)
Advantage: Damage Reduction 3
Base 15. Ablative -80%, Force-Field +20%, Affects Others +50%, Limited Duration (10 min) -10%, Costs Mana -5%, Divine Power Origin -10%
Cost to Activate: 1 mana
Vital Surge provides yourself or an ally you touch with a buffer of temporary vitality. The next 3 points of damage (per levle) you would take are instead removed from your Surge Vitality. This functions as DR but is reduced after all other DR is applied. The effect ends when the additional Vitality provided by the Surge is expended or after 10 minutes.
Cost: 14
Advantage: Very Fit
Base 15. Divine Power Origin-10%.
Your blessing from Yondigarha grants you more enhanced Vitality to keep your energy up and help you regain fatigue more quickly. You gain +2 to all HT rolls to stay conscious or resist exhaustion. You recover FP at twice the normal rate.
Healing
Cost:
Advantage: Healing
Base 30.
Cost to Activate:
Your touch heals as you channel your blessing.