The gods of Alethia occasionally bestow blessings on those born within the protection of one of the pillars they empower.
These Divine Blessings are optional Advantages that can be taken during character creation.
God of Earth, Stone, and Gems
Deep Sight [16]
Tremor Sense [10]
Resilience [2 /lvl]
Ore Sense [10]
Acute Sense (Detection Sense) [2 /lvl]
Extra Uses [2]
Precious Metal Sense [5]
Acute Sense (Detection Sense) [2 /lvl]
Extra Uses [1]
(Metal) Sense [3]
Acute Sense (Detection Sense) [2 /lvl]
Extra Uses [1]
Gem Sense [5]
Acute Sense (Detection Sense) [2 /lvl]
Extra Uses [1]
Mud Walker [5]
Sand Walker [5]
Petrification Resistance [3]
Pass Earth [13]
Earth Glide [2]
Pass Stone [27]
Stone Glide - [2]
Earth Shaping [12 /lvl]
Metal Shaping [10]
Earth Bind [7]
Area of Effect [6]
Shard Shot [5]
Stunning Impact [4]
Scree Blast [7]
Weight of the Mountain [18]
Hard to Resist [2/lvl]
God of Fire
Detect Fire [4]
Acute Sense (Fire) [2/lvl]
Extra Uses [1]
Fire Resistance [3/lvl]
Ignition [1]
Infravision [9]
Light of Agnitejas [1]
Reduced Cost [1/lvl]
Increased Duration [1 / level]
Night Vision [1/lvl]
Temperature Tolerance (Hot) [1/lvl]
Ash Control [6/lvl]
Control Flame [10/lvl]
Flame Guardian [5][+1 for skill]
Heat Haze [5/lvl]
Area of effect [2 / level]
Extend Duration [2 / level]
Allied Heat Haze [2]
Level up [5 / level]
Blinding Radiance [10]
Cinder Bolt [6/lvl]
Cinder Shroud
Shroud Density [2/lvl]
Light Shielding [3/lvl]
Ember Aura [2/lvl]
Flaming Fist [3]
Enhanced Duration [1]
Flaming Foot [1]
Light Beam [8/lvl]
Ruin [7/lvl]
Goddess of Water and Ice
Amphibious [9]
Water Pressure Resilience [5]
Deep Ocean [5]
Temperature Tolerance: Cold [1/lvl]
Frost Resilience (Damage Resistance) [5/lvl]
Gills [9]
Nictitating Membranes [1/lvl]
Speak Underwater [5]
Detect Water [5]
Acute Sense (Water) [2/lvl]
Extra Uses [1]
Slippery (Divine) [2/lvl]
Walk on Liquids [8]
Terrain Adaptation: Snow [5]
Terrain Adaptation: Ice [5]
Control Water [14/lvl]
Mighty Control [5]
Mist-Step [20]
Carrying Capacity (light) [10]
Carrying Capacity (Medium) [20]
Carrying Capacity (Heavy) [30]
Carrying Capacity (Extra-Heavy) [40]
Extra Range [5]
Slipstream [19]
I you already have Amphibious [-7]
Speed Boost [6/lvl]
Blood-to-Ice [9]
Hydro-Blast [13]
Ice Bind [8]
Are of Effect [4]
Ice Knife [11]
Ice Lance [12]
Goddess of Air, Storms, and Lightning
Filter Lungs [5]
Terrain Adaptation: High Winds [5]
Lightning Resistance [4/lvl]
Detect (Air) [3]
Acute Sense (Air) [2/lvl]
Extra Uses [1]
Slow Fall [9]
Reliable [2/lvl]
Hold Breath [2/lvl]
Control Air [13/lvl]
Wind-Leap [8/lvl]
Wingless Flight [30]
Gliding [10]
Walk on Air [13]
Double Jump [4]
Lightening-Step (Warp) [20]
Carrying Capacity (light) [10]
Carrying Capacity (Medium) [20]
Carrying Capacity (Heavy) [30]
Carrying Capacity (Extra-Heavy) [40]
Extra Range [5]
Gale Blast [6/lvl]
Range [2/Lvl]
Selective Area [5]
Razor Wind [12]
Gale Burst [4/lvl]
Twin Tempest [5]
Lightning Bolt [9/lvl]
God of Magic, Chaos, and Demons
Arcane Sight [13]
Chaos Advantage [8]
Extraordinary Luck [7]
Ridiculous Luck [15]
Arcane Defense [5/lvl]
Magic Resistance [5/lvl]
Demonic Claws [5]
Demonic Horns [7]
Demonic Legs [13]
Demonic Wings [24]
Magic Resistance [5/lvl]
Rad Resistance [1/lvl]
Abyssal Claws [3]
Abyssal Horns [5]
Abyssal Transformation [9]
Abyssal Legs [8]
Abyssal Wings [20]
Dimension Step [20]
Reliable [5/lvl]
Carrying Capacity (light) [10]
Carrying Capacity (Medium) [20]
Arcane Shield [24]
Chaos Surge [19/lvl]
Magical Suppression Field [9]
Stars of Idrajas [10]
God of Life and Fertility
Blessed Consitution [5]
Immunity [+5]
Divine Endurance [1]
Divine Sustenance
Doesn't Eat or Drink [2]
Doesn't Breath [10]
Doesn't Sleep [4]
Enduring Vitality [4]
Enhanced Endurance [3/lvl]
Healing Receptivity [5]
Rank 2 [+2]
Rank 3 [+3]
Grant Sustenance [9]
Healing Receptivity Aura [18]
Rank 2 [+2]
Rank 3 [+3]
Healing Touch [24]
Xenohealing
All Carbon Based Life: [+6]
Anything Alive: [+12]
Anything Animate: [+18]
Life Compass [12]
Xenohealing
All Carbon Based Life [+6]
Anything Alive [+12]
Anything Animate [+18]
Tireless [14]
Vital Perception [11]
Increased Duration 1 (1 min) [+1]
Increased Duration 2 (10 min) [+1]
Vital Surge [10/lvl]
God of Death
Deathless [2/lvl]
Detect Undead [3]
Acute Sense (Undead) [2/lvl]
Extra Uses [1]
Dying Memory [10]
Echoes of the Grave [9]
Spirit Empathy [4]
Deathless [2/lvl]
Deathless [2/lvl]
Deathly Silence [4/lvl]
Shadow Form [10]
Carrying Capacity:
Light Emcumbrance [+5]
Medium Encumbrance [+10]
Heavy Encumbrance [+15]
Extra Heavy Encumbrance [+20]
Death's Call [11]
Spirit Lance [12]
Increase Damage [5]
Spirit Tether [12]
Area of Effect (2m) [6]
God of War, Contest, Honor
Combat Reflexes [14]
Combat Sense [9]
Coward's Mark [15]
Enhanced Block [5]
Enhanced Dodge [10]
Enhanced Parry [5]
All Parries [5 points]
Pain Block [7]
Vital Weakness [13]
Marching Cadence [5]
Double Strike [8]
Honour's Reward [10]
Tripple Strike [13]
Second Wind [10]
Goddess of Love, Beauty, Lust
Carnal Healing [6]
Carnal Vitality [6]
Charismatic Beauty [9]
Charismatic Beauty lvl 2 [9]
Charm Resistance [3]
Resistance +8 [2]
Immunity [4] (Requires Resistance +8)
Eternal Youth [11]
Fit [5]
Flexability [5]
Double Jointed [9]
Voice [9]
Heart and Home [7]
Warp Beacon [4]
Scry Beacon [4]
Guardian Charm [10]
Love Bomb [16]
Unblemished Skin [4]
Goddess of Civilization, Knowledge, Trade, Order
Cultural Adaptability [9]
Xeno-Adaptability [9]
Empathy (Sensitive) [5]
Full Empathy [9]
Language Talent [10]
Merchant's Appraisal [8]
Lex Scripta [2]
Social Chameleon [5]
Voice [9]
Crowd Navigation [7]
God of Creation/Art/Craft
Artisans Vision [6]
Masterwork Attunement [15]
Reforge Flesh [6]
Rapid Prototype [10]
Flaw Finder [7]
Signature Spark [8]
Tinkerers Hands [9]
Shape (Wood) [4]
Shape (Stone) [4]
Shape (Metal) [4]
God of Travel/Journey/Exploration
Absolute Direction 5 points
Enhanced Move (Land) 20 points
Perfect Balance 15 points
Walk on Air 20 points
Walk on Liquids 15 points
Goddess of Dreams/Wisdom/Secrets
Common Sense 5 points
Danger Sense 15 points
Dream Slash
Less Sleep 2 points / level
Doesn't Sleep 20 points
Fearlessness 2 points / level
360° Vision 25 points
Intuition 15 points
Clairsentience 50 points*
Mind Reading 30 points
Mind Probe 20 points
Mind Shield 4 points / level
Mirrage Step
Oracle 15 points
Serendipity 15 points / level
Twin Gods of Nature/Animals/Plants
Animal Empathy 5 points
Speak with Animals 25 points
Plant Empathy 5 points
Speak with Plants 15 points
Acute Sight 2 points / level
Acute Hearing 2 points / level
Acute Taste/Smell 2 points / level
Animal Familiar (Ally) Variable
Claws 2 points
Detect (Plants) 20 points
Detect (Animals) 20 points
Shapeshifting 15 points
Sharp Teeth 2 points
DR: Fur (Tough Skin) 2 point / level
Temperature Tolerance 1 point / level
Many of these advantages will be found in the standard Advantages list under character creation, however the prices will be modified to incorporate the specific limitations and levels of the advantages found here.
All of the above Advantages include the Limitation: Divine Power -10%.
This limitation means that the power is only available at times and in places where the god's power grants you access to it. Area's outside of their influence, such as the deep astral, would not permit access to these powers as the gods power doesn't reach beyond the world they cannot leave.
This is a fantastic spread. You've captured the domains well. To make these feel like "Blessings" from HWFWM rather than just standard GURPS traits, we should add some Active Powers (built as Advantages) and Passive Boons that interact with the world mechanics.
Here are some expansions and new power ideas for each deity:
The King's Peace (Affliction): 20 points. Based on Will. Target finds it physically impossible to draw a weapon or initiate violence for 1 minute.
Contractual Binding: 10 points. You know instinctively if someone is lying while signing a document in your presence.
Perfect Appraisal: 5 points. You know the exact market value of any non-magical item.
Enthralling Beauty (Pitiable): 5 points. Enemies find it morally difficult to strike the first blow against you.
Siren’s Call (Mind Control): 30 points. (Sensory Based: Sound -20%, Suggestion Only -50%).
Harmonious Aura: 10 points. You grant +1 to all "Help" actions performed by your allies within 5 meters.
Object Reading: 20 points. You can see the "history" of an item by touching it.
Mend (Healing for Objects): 15 points. You can repair broken inanimate objects by "healing" their structural integrity.
Master’s Touch: 10 points. You can ignore up to -3 in penalties for "Improvised Tools."
Unfettered Step: 10 points. You ignore all penalties for "Difficult Terrain" (forests, rubble, etc.).
Home-Path: 20 points. You can "mark" one location and always know the exact distance and direction to it, regardless of distance or dimensions.
Lightfoot: 5 points. You leave no tracks or scent while walking.
Dream Walk: 20 points. You can enter the dreams of someone sleeping nearby to communicate.
Whisper of Secrets: 15 points. Once per day, you can ask the GM for one "secret" about a person or place you are looking at.
Veil of Forgetfulness: 15 points. You can make someone forget the last 30 seconds of their life (Will resists).
Bestial Reflexes: 15 points. You can use your "Peripheral Vision" to defend against attacks from behind as if they were from the front.
Thorn-Skin: 10 points. Anyone who grapples you takes 1d-3 piercing damage per turn.
Green-Walk: 15 points. You can step into one tree and emerge from another tree within 10 meters.
Which of these gods’ lists should we refine first into a "Template" that a player can choose during character creation?