Bear (Grizzly):
ST 19, DX 11, HT 13, Speed 6.00, Move 8. Base IQ: 4
Traits include SM +1, Damage Resistance 2, Claws (Blunt), Sharp Teeth, Temperature Tolerance 2, and No Fine Manipulators.
Boar (Large):
ST 15, DX 12, HT 14, Speed 6.50, Move 8. Base IQ: 3
Traits include SM +1, Damage Resistance 2 (Skull only), Hard to Subdue 2, Sharp Tusks, and No Fine Manipulators.
Chameleon:
Attributes: ST 3, DX 11, HT 10, Speed 5.25, Move 4. Base IQ: 2
Traits: SM -4, Chameleon 3, Extra Arm (Tongue), Independently Focusable Eyes, Peripheral Vision, Cold-Blooded, and No Fine Manipulators.
Cobra (Venomous Snake):
ST 3, DX 13, HT 11, Speed 6.00, Move 4. Base IQ: 2
Traits include SM -3, Infravision, Sharp Teeth, Toxic Attack 2d (Follow-up; Resistible HT-4), No Legs (Slithers), and No Fine Manipulators.
Cougar (Big Cat):
ST 12, DX 14, HT 11, Speed 6.25, Move 10. Base IQ: 4
Traits include SM 0, Night Vision 5, Claws (Sharp), Sharp Teeth, Stealth-14, and No Fine Manipulators.
Elephant:
ST 40, DX 12, HT 13, Speed 6.25, Move 8. Base IQ: 5
Traits include SM +3, Damage Resistance 4, Extra Arm (Trunk; Weak), Peripheral Vision, and No Fine Manipulators.
Fox:
ST 4, DX 13, HT 11, Speed 6.00, Move 8. Base IQ: 4
Traits include SM -2, Discriminatory Smell, Night Vision 2, Sharp Teeth, and No Fine Manipulators.
Goat:
Attributes: ST 8, DX 12, HT 12, Speed 5.50, Move 7. Base IQ: 3
Traits: SM -1, Claws (Hooves), Terrain Adaptation (Uneven), Striker (Horns; Crushing), Horizontal, and Quadruped.
Gorilla:
ST 15, DX 12, HT 12, Speed 6.00, Move 7. Base IQ: 4
Traits include SM 0, Damage Resistance 1, Semi-Upright, Sharp Teeth, and Ham-Fisted 1.
Horse (Saddle Horse):
ST 21, DX 9, HT 11, Speed 5.00, Move 7. Base IQ: 3
Traits include SM +1, Enhanced Move 1 (Ground Speed 14), Peripheral Vision, Weak Bite, and No Fine Manipulators.
Mole:
ST 2, DX 11, HT 11, Speed 5.50, Move 1 (Ground) / 2 (Tunnel). Base IQ: 2
Traits include SM -5, Blindness (or Bad Sight 4), Digging (Tunneling 1), Vibration Sense, and No Fine Manipulators.
Rabbit:
ST 2, DX 13, HT 11, Speed 6.00, Move 7. Base IQ: 3
Traits include SM -4, Enhanced Move 0.5 (Ground), Peripheral Vision, and No Fine Manipulators.
Rat:
ST 2, DX 12, HT 12, Speed 6.00, Move 4. Base IQ: 3
Traits include SM -4, Flexibility, Night Vision 5, Sharp Teeth, and No Fine Manipulators.
Rhino:
ST 22, DX 11, HT 13, Speed 6.00, Move 7. Base IQ: 3
Traits include SM +1, Damage Resistance 3, DR 2 (Skull), Impaling Striker (Horn), and No Fine Manipulators.
Scorpion:
Attributes: ST 2, DX 12, HT 11, Speed 5.25, Move 5. Base IQ: 2
Traits: SM -6, Damage Resistance 2, Extra Legs (8 legs), Extra Arm (Pincers), Striker (Stinger; Impaling; Poison), and No Fine Manipulators.
Skunk:
Attributes: ST 2, DX 11, HT 11, Speed 5.25, Move 5. Base IQ: 3
Traits: SM -4, Affliction (Stench), Low Vision, No Fine Manipulators, and Quadruped.
Snake (Python):
ST 13, DX 12, HT 11, Speed 5.75, Move 4. Base IQ: 2
Traits include SM 0, Constrictive Attack, Double-Jointed, Sharp Teeth, No Legs (Slithers), and No Fine Manipulators.
Spider (Giant):
ST 8, DX 13, HT 11, Speed 6.00, Move 6. Base IQ: 1
Traits include SM -1, Binding 5 (Webbing), Extra Legs (8), Toxic Attack 1d (Venom), Wall Crawling, and No Fine Manipulators.
Toad (Giant):
ST 14, DX 11, HT 12, Speed 5.75, Move 4. Base IQ: 1
Traits include SM +1, Amphibious, Binding 5 (Tongue; Long +2), High Jumping 2, and No Fine Manipulators.
Wolf (Timber):
ST 10, DX 12, HT 12, Speed 6.00, Move 9. Base IQ: 4
Traits include SM 0, Damage Resistance 1, Discriminatory Smell, Night Vision 2, Sharp Teeth, and No Fine Manipulators.
Bat:
ST 1, DX 12, HT 10, Speed 5.50, Move 1 (Ground) / 12 (Air). Base IQ: 3
Traits include SM -5, Flight, Night Vision 8, Scanning Sense (Sonar), and No Fine Manipulators.
Great Eagle:
ST 12, DX 14, HT 11, Speed 6.25, Move 3 (Ground) / 15 (Air). Base IQ: 3
Traits include SM 0, Acute Vision 4, Claws (Sharp), Flight, and No Fine Manipulators.
Hawk (Large Falcon):
ST 3, DX 14, HT 10, Speed 6.00, Move 2 (Ground) / 24 (Air). Base IQ: 3
Traits include SM -4, Flight, Acute Vision 3, Claws (Sharp), Enhanced Move 1 (Air Speed 48), Night Vision 2, and No Fine Manipulators.
Humming Bird:
ST 1, DX 14, HT 10, Speed 6.00, Move 1 (Ground) / 15 (Air). Base IQ: 2
Traits include SM -8, Flight (Hover), Enhanced Move 0.5 (Air), and No Fine Manipulators.
Owl:
ST 2, DX 13, HT 10, Speed 5.75, Move 1 (Ground) / 12 (Air). Base IQ: 3
Traits include SM -4, Flight, Acute Hearing 4, Night Vision 9, Stealth+4 (Silent Flight), and No Fine Manipulators.
Raven:
ST 2, DX 13, HT 10, Speed 5.75, Move 1 (Ground) / 12 (Air). Base IQ: 4
Traits include SM -4, Flight, Acute Vision 2, Mimicry (Speech), and No Fine Manipulators.
Crocodile:
Attributes: ST 18, DX 12, HT 13, Speed 6.25, Move 5 (Water Move 7). Base IQ: 3
Traits: SM +2, Amphibious, Damage Resistance 4, Striker (Bite; Sharp Teeth), Striker (Tail; Crushing), Nictitating Membrane 1, Cold-Blooded, and Quadruped.
Dolphin:
ST 15, DX 12, HT 11, Speed 5.75, Move 10 (Water). Base IQ: 5
Traits include SM +1, Enhanced Move 1 (Water Speed 20), Pressure Support 1, Scanning Sense (Sonar), No Legs (Aquatic), and No Fine Manipulators.
Frog (Generic):
ST 1, DX 12, HT 10, Speed 5.50, Move 3. Base IQ: 2
Traits include SM -6, Amphibious, High Jumping 2, Peripheral Vision, and No Fine Manipulators.
Fish (Generic Bass/Carp):
ST 2, DX 12, HT 10, Speed 5.50, Move 5 (Water). Base IQ: 2
Traits include SM -4, Doesn't Breathe (Gills), Pressure Support 1, No Legs (Aquatic), and No Fine Manipulators.
Octopus (Large):
ST 10, DX 13, HT 11, Speed 6.00, Move 3 (Water). Base IQ: 5
Traits include SM 0, Amphibious, Camouflage (Chameleon 2), Constriction Attack, Extra Arms (8; Long +1, +100%), and Invertebrate.
Otter:
ST 4, DX 13, HT 11, Speed 6.00, Move 4 (Ground) / 6 (Water). Base IQ: 3
Traits include SM -3, Amphibious, Sharp Teeth, Temperature Tolerance 2 (Cold), and No Fine Manipulators.
Turtle (Large Sea Turtle):
Attributes: ST 10, DX 9, HT 12, Speed 5.00, Move 1 (Water Move 4). Base IQ: 2
Traits: SM -1, Amphibious, Damage Resistance 6, Doesn't Breathe (Oxygen Storage), Cold-Blooded, and No Fine Manipulators.