Maneuvers
Tactical Movement
Mounted Combat
Flying Combat
High Speed Movement
Attacking
Melee Attacks
Ranged Attacks
Striking at Weapons
Defending in Tactical Combat
Active Defense
Close Combat
Unarmed Combat
Grappling
Subduing a Foe
Rolls
Critical Success/Failure
Reaction Rolls
Sense Rolls
Will Rolls
Physical Feats
Injury
Recovery
Fatigue
Mana Points
Area Damage
Explosions
Extra Effort
Custom Rules
Locking Picking
Potion Use
Additionally, the full .pdf of the game's rules can be found on the Rule's PDF page.