Mounted Combat


Knights, cowboys, samurai, and natives, and other adventurers often fight from the saddle. 

A mount not only provides additional mobility, but it’s extra height and momentum can make the rider’s attacks more effective, while the shock of a mounted charge can panic unprepared opponents. Some mounts even fight in their own right! 


With the exception of the occasional camel or elephant, mounted warriors usually ride horses, and these rules assume that. For the differences between horses and various mounts from fantasy and science fiction, see the pertinent animal descriptions. 


Ordinarily, a rider can direct a war-trained mount by voice and foot pressure, leaving both hands free for weapon use. However, all Riding rolls are at -3 for “no hands,” or -1 if only one hand is on the reins. Riders who need both hands to control their mount may drop what they are holding. It requires a Ready maneuver and DX-3 roll to return a weapon to its scabbard while a mount is bucking; a critical failure means you drop it! 


Non-sapient mounts without war training are liable to “spook” at danger – especially at the sounds of gunfire and injured animals of their own species! All combat Riding rolls are at -3 for a well-broken mount without war training – and at -6 or worse for one that is not fully broken. 

The rider must make a Riding +2 roll to get any mount except a war-trained mount to charge into or over any obstacle, or onto bad footing, or to perform risky maneuvers like jumps, tight turns, etc., unless they’re a matter of life and death for the mount!

Failure means the mount disobeys; see Spooked Mounts, p. 397.


Mounting Up

Mounting a horse or similar creature takes two consecutive maneuvers: 

You can leap astride in only one turn if you make a Riding, Acrobatics, or Jumping roll at -3 (no penalty if you are using stirrups) – but on any failure, you fall!


Movement and Maneuvers

When you are using Tactical Combat, a rider is in the center of a 3-hex mount like a horse, or the front of a 2-hex mount like a gryphon. An elephant or similar mount would have a flat back, and a rider could stand up and move around; traditionally, an elephant carries the driver, or mahout, on its neck, and a howdah, a platform with several fighters, on its back. 


See Riding and Draft Animals for the Move of various mounts.