Starting Stats

The four numbers called “attributes” define your basic abilities: 


Strength (ST)           ±1 for ±10 points

Dexterity (DX)          ±1 for ±20 points

Intelligence (IQ)       ±1 for ±20 points

Health (HT)               ±1 for ±10 points


A score of 10 in any attribute is free, and represents the human average. Higher scores cost points: 

10 points to raise ST or HT by one level

20 points to raise DX or IQ by one level.

Conversely, scores lower than 10 have a negative cost: 

-10 points per level for ST or HT

-20 points per level for DX or IQ. 

Remember – negative point values mean you get those points back to spend on something else!


Most characters have attributes in the 1-20 range, and most normal humans have scores in the 8-12 range.  Scores above 20 are possible but typically reserved for godlike beings – ask the GM before buying such a value. The exception is ST, which can range significantly beyond 20 even for normal humans. At the other end of the scale, a score of 0 is defined in special cases, but 1 is the minimum score for a human. No one may have a negative score.


Secondary Characteristics

Are quantities that depend directly on your attributes. You can raise or lower these scores by adjusting your attributes. You can modify some of them directly: start with the value calculated from your attributes and spend the required points to adjust it away from that base level. This does not affect the related attribute scores.


The following list of attributes and secondary characteristics may all be modified in a positive direction, costing you the appropriate number of points, or they may be modified in a negative direction, allowing you to gain points from the reductions.


We will be starting our characters with a base level of 120 points.  

These points are spent not only on these more core characteristics but on a wide variety of build modifiers, advantages, perks, disadvantages, quirks, and skills.