Skill List

This is the List of Skills not the rules for how they function.  

IF you need to read up on the how the skills work go here for the Skill Rules.


The skill list is sorted alphabetically by skill name. Each entry gives the following information: Name: The skill’s name.

Technological skills are noted as such; e.g., “Machinist/TL.” Skills marked with a dagger (†) require you to choose a specialty (see Specialties, p. 169). Type: The skill’s controlling attribute and difficulty level; e.g., “IQ/Average.” Defaults: The attributes or other skills to which the skill defaults if you have not studied it. Where there is more than one possible default, use the most favorable. Some skills have no default – you cannot attempt to use these skills if you don’t know them. 

Prerequisites: Traits you must possess before you can spend points on the skill. If the prerequisite is another skill, you must have at least one point in that skill. Not all skills have prerequisites. 

Description: An explanation of what the skill is for and how it works in play.

Modifiers: A list of common bonuses and penalties for use of the skill. The GM decides whether a particular modifier applies in a given situation. If an advantage or disadvantage permanently modifies base skill level rather than simply giving a bonus or a penalty for a specific task, add this permanent modifier to the skill level listed on your character sheet.