A rare breed. Battle wizards can master the intellectual intricacies of magic, but also keep alive – and concentrate on casting spells – amid the chaos of a battle. Having a high enough skill level to reduce the energy cost of spells has a big payoff for them; high IQ and Magery give them this ability with all Hard spells.
Attributes:
ST 8 [-20]
DX 10 [40]
IQ 13 [60]
HT 11 [10]
Secondary Characteristics:
HP 9 [2]
Will 13 [0]
Per 13 [0]
MP 13 [3]
FP 11 [0]
Basic Speed 5.25 [0]
Basic Move 5 [0]
Advantages:
Magery 3 [35]
Military Rank 2 [10]
Status 1 [0]
15 points from:
Absolute Direction [5]
or
3D Spatial Sense [10]
Ally (Bodyguard) [Varies]
Charisma [5/level]
Combat Reflexes [15]
Eidetic Memory [5]
or
Photographic Memory [10]
Fit [5]
or
Very Fit [15]
Language (Accented/Native) [5]
Single-Minded [5]
Versatile [5]
Wealth (Comfortable) [10]
+1 to Will [5]
Military Rank [5/level].
Disadvantages:
Duty (12 or less) [-10]
-40 points chosen from:
Bad Temper [-10†]
Bloodlust [-10†]
Callous [-5]
Code of Honor (Soldier’s) [-10]
Fanaticism [-15]
Greed [-15†]
Impulsiveness [-10†]
Overconfidence [-5†]
Post-Combat Shakes [-5†]
Pyromania [-5†]
Selfish [-5†]
Sense of Duty [-2 to -10]
Workaholic [-5]
Primary Skills:
Thaumatology +1 rank [1]
Secondary Skills:
Navigation (any) +1 rank [1]
One of:
Hiking +2 ranks [2]
Riding +2 ranks [2]
One of:
Innate Attack (Beam) +3 ranks [4]
Innate Attack (Projectile) +3 ranks [4]
Broad sword +3 ranks [4]
Short sword +3 ranks [4]
Staff +3 ranks [4]
Background Skills:
Games (Magical Challenges) +1 rank [1]
Savoir-Faire (Military) +1 rank [1]
One of:
Administration +1 rank [1]
Leadership +1 rank [1]
Engineer (Military) +1 rank [1]
Tactics +1 rank [1]
One of:
Astronomy (Observational) +2 rank [2]
Hidden Lore (any) +2 rank [2]
Occultism +2 rank [2]
Research +2 rank [2]
Cryptography +2 rank [2]
Mathematics (any) +2 rank [2]
Military Science +2 rank [2]
Naturalist +2 rank [2]
Theology +2 rank [2]
Dreaming +2 rank [2]
Meditation +2 rank [2]
Alchemy +2 rank [2]
Spells:
Lend Energy +1 rank [1]
Recovery Energy +1 rank [1]
The basic stats of being a mage are largely the same between all mages. The following is a list of mage types based on the remaining 10 points this template has to spend; as 10 point spell lists.
Exceptions are made for the Artificer and Enchanter that require more adjustments to make them work.
Aeromancer
Purify Air
Create Air
Shape Air
Body of Air
Air Jet
Wind Wall
Wall of Wind
Lightning
Apportation
Levitation
Flight
Electromancer
Hydromancer
Chryomancer
Pyromancer
Continual Light +1 rank [1]
Create Fire +1 rank [1]
Deflect Energy +1 rank [1]
Explosive Fireball +1 rank [1]
Extinguish Fire +1 rank [1]
Fireball +2 ranks [2]
Ignite Fire +1 rank [1]
Light +1 rank [1]
Shape Fire +1 rank [1]
Terromancer
Earth, Defense, Enhancement, Gates
Pheromancer
Metal mage
Green Mage
Plant Magic
White Mage
Healing, Enhancement
Black Mage
Damage Spells
Void Mage
Light/Dark, Gate
Rain Mage
Clouds
Rain
Snow
Hail
Storm
Diviner/Seer
Knowledge Magic
Arcanist
Knowledge, Communication, Meta-magic
Enchanter
Enchantment of Items
Illusionist
Illusion, Knowledge
Shaper
Body Enhancement, Movement
Kineticist
Apportation +1 rank [1]
Armor +1 rank [1]
Deflect +1 rank [1]
Missile +1 rank [1]
Flight +1 rank [1]
Haste +1 rank [1]
Levitation +1 rank [1]
Lighten Burden +1 rank [1]
Quick March +1 rank [1]
Shield +1 rank [1]
Necromancer
Necromancy, Undead
Summoner
Uses Summoned Creatures
Druid
Animal, Plant, Nature
Conjurer
Creation, Food
Guardian
Armor +1 rank [1]
Great Haste +1 rank [1]
Haste +1 rank [1]
Lend Vitality +1 rank [1]
Magelock +1 rank [1]
Scryguard +1 rank [1]
Sense Foes +1 rank [1]
Shield +1 rank [1]
Sense Emotion +1 rank [1]
Truthsayer +1 rank [1]